If you absolutely must pigeonhole Darkest Dungeon into a genre (which I don’t advise doing), I suppose you could say it’s a blend of turn-based RPG dungeon crawler with elements of rogue-lite-like-lite (this is what we’re calling it now, right?) plus a side of PTSD simulator. So began the development of an Alien and Band Of Brothers inspired gaming experiment culminating into one of the most masterfully unique experiences I’ve seen in years. “What about the human cost to adventuring?”. To truly understand Darkest Dungeon, you should understand the game creators’ motive: “Why don’t RPGs ever talk about the sword-arm and not the sword?” says Chris Bourassa in an interview about the inspiration to the Kickstarter-backed title in question. Darkest Dungeon is a grim and unique turn-based RPG that explores the emotional toil which adventuring would have on a band of stoic heroes.
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